
Oxide - Solved - Can't give myself items through console
Jun 16, 2015 · Wulf Community Admin Keep in mind that "owner" and RCON are unrelated. RCON is the remote protocol used with tools such as Rusty and has no auth level, whereas …
Oxide - Solved - Can't do anything as admin (not admin)
Feb 22, 2016 · The admin usergroup from Oxide is not the same as "owner" in Rust. If you'd like to add your friend as an owner, follow the steps exactly here: Admin and moderators in Rust | …
Using the Oxide permission system
Mar 6, 2017 · Code: oxide.grant group admin oxide.reload Removing a permission from a group Decided that you don't want a group to have a permission anymore? You can easily remove it …
Oxide - Solved - Spawning a recycler?
May 6, 2017 · Solved Spawning a recycler? Discussion in ' Rust Discussion ' started by V , May 6, 2017.
Oxide - Find entity ownership command
Nov 14, 2016 · Find entity ownership command Discussion in ' Rust Discussion ' started by Awesome107, Nov 14, 2016.
Oxide - Solved - Console "remove" command?
Feb 10, 2016 · Somewhere (rust reddit or facepunch forum) once (about 1-2 months ago) I seen someone's post how to bind a key to admin console command that destroys building part you …
Oxide - Server commands for Rust
Jan 12, 2015 · Wulf Community Admin Server Settings/Controls chat.serverlog <true/false (default true)> - If true, chat will be logged to the console echo "text" - Prints text to the server console …
Oxide - Solved - Commands in console not working
Dec 30, 2016 · For example i want to use AdminMenu for Rust | Oxide but in the screen nothing appears and if i type /adm it say "Sorry you haven't permission to view the AdminMenu". So …
Oxide - Solved - Can't spawn items from F1 item list
Feb 20, 2017 · Is the Admin Spawn Plugin something that has to be added additionally to installing Oxide? Kind of new to this. No, it's a plugin (not maintained anymore either) for …
Oxide - Solved - Moderators and admins differences?
Jul 14, 2015 · Wulf Community Admin Moderators and owners/admins can do the exact same things in terms of Rust's own commands, but what they can do via plugins varies based on …