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Despite Years of Infamy, Nintendo's Virtual Boy Really Wasn't That BadThe legacy of the Virtual Boy is a mixed one today: some people lambast it, while others, such as Nintendo themselves, make references to it. 2012’s Mutant Mudds by Renegade Kid features an ...
Laying the Virtual Boy to Rest Why the comparisons between the 3DS and Nintendo's failed 1995 system need to die. It's been 16 years since Nintendo's first 3D portable flopped its way into America.
Prior to the release of the Virtual Boy, Nintendo designers and engineers expressed at least some interest in virtual reality. For example, when interviewed by Satoru Iwata about the development ...
Consumers didn't understand what Virtual Boy was, and when they found out, they weren't that impressed. At $180, they didn't bite, and Nintendo discontinued the device in less than a year.
On July 21, 1995, the Virtual Boy hit Japanese store shelves and took the world by storm. Wait, no, not by storm. Whatever the opposite of that would be. Took the world by a nice, comfortable day ...
The Virtual Boy ships with a six-button controller offering dual D-pads. The idea was that these two would enable full 3D interaction but, in reality, they rarely did anything but mirror each other.
Edwards: Yeah, I actually rented the Virtual Boy, when it was new, from Blockbuster. I was maybe 14 at the time, and they had this deal where you could rent it to see what it’s like.
Virtual Boy Wario Land is likely the best game the machine had to offer, a slow action game where the pudgy freak hunted for treasure while he explored dangerous forests and caves.
But in Virtual Boy games you don't get that same motion issue as the camera view is usually static. I don't think I've heard headaches being caused by that, but I could be wrong.
The Virtual Boy, Nintendo’s most infamous failure, was plagued by several issues. The most glaring problem was the red monochrome stereoscopic display technology which gave many users a headache ...
The Virtual Boy was a standalone console that retailed for $179.95—about twice the price of the hand-held Game Boy at its debut six years prior. Featuring a red-on-black LED display, ...
The Virtual Boy took the popular idea of what virtual reality was and attempted to replicate it for $179.99. The result was a device that basically did nothing virtual reality promised to do.
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