[Sam A] has been working on some glorious animated simulations, however, which show us various phenomena in a far more intuitive way. The animations were created in Blender, the popular 3D ...
In shots with very specific character interactions, we had to do simulations using Blender add-ons, like Flip Fluids and Cell Fluids. Konstantīns Višņevskis did most of those simulations.
Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, animating, match moving, camera ...
But I never though that watching a simulation of a liquid golden cube being squished and prodded could be so satisfying. Shared on Reddit and YouTube by Mateusz Zajac, AKA Matte Art Studio, the short ...
They came up with a LED cube simulator for Blender that allows them to write a new display function in C and render either single frames or a full animation of the lighting pattern. A very cool ...
It looks to have an impressionistic, poetic aesthetic, though which the Blender Studio team intended to showcase advanced rendering techniques like light linking, Simulation Nodes, Geometry Nodes ...
This was handled by Mārtiņš Upītis, who would develop a Blender add-on for water effects, and Konstantīns Višņevskis, who handled smaller simulations, such as splashes and researched ...