Editor's Note: Embedded Systems Architecture, 2nd Edition, is a practical and technical guide to understanding the components that make up an embedded system’s architecture. Offering detailed ...
“Fragmented memory” describes all of a system’s unusable free memory. These resources remain unused because the memory allocator responsible for allocating them cannot make the memory available. This ...
In C and C++, it can be very convenient to allocate and de-allocate blocks of memory as and when needed. This is certainly standard practice in both languages and almost unavoidable in C++. However, ...
Modern computers separate computation and memory. Computation is performed by a processor, which can use an addressable memory to bring operands in and out of play. This confers two important benefits ...
Most modern programming languages use garbage collection, but developers have options for how it is implemented and tuned. Get an overview of how garbage collection works in languages such as Java, ...
Support for unified memory across CPUs and GPUs in accelerated computing systems is the final piece of a programming puzzle that we have been assembling for about ten years now. Unified memory has a ...
A new feature in Apple's upcoming OS X is reminiscent of a past technology for enhancing RAM use in Macs. Topher, an avid Mac user for the past 15 years, has been a contributing author to MacFixIt ...
Video compression has become an essential technology to meet the burgeoning demand for high‐resolution content while maintaining manageable file sizes and transmission speeds. Recent advances in ...
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